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Sprite Damage — Inheritance, Crit & Assist Test

Published: 2026-09-20Updated: 2026-09-20

Topic

Sprite builds are full of similar-sounding options, so it is easy to lose track of what multiplies what. I measured, one change at a time, how much of the hero's stats sprites inherit and where Sprite DMG%, Frenzy, Enhance, the Assist rune and enchantments each enter.

Source:Measured by the site author on 2026-09-20 with my own account and hero, one tester. Every value is normalised so the control build's hero plain hit reads 100.0K. Results may be updated after further testing.

Overall conclusions

  • Sprite ATKInherits hero ATK

    When hero ATK% rises, sprites get stronger by the same ratio. Only the bullet ratio (40–60%) is multiplied on top.

  • Sprite DMG%Adds among sprite options

    Sprite DMG% from enchantments, runes and artifacts adds into one bracket, which multiplies with hero ATK%.

  • Sprite Frenzy · EnhanceSeparate multiplier

    An independent bracket that is never diluted by stacked Sprite DMG%, so pick them first in a run.

  • Sprite crit0% by default, inherited via Assist rune

    From Assist legendary+2 sprites inherit 40% of hero crit rate, and at mythic 50% of crit damage.

  • Assist (synchronized attack)Extra shot per hero shot

    Only main sprites take part; clones do not. Faster hero attack speed means more sprite shots.

  • Sprite's Awe legendaryHero ATK%

    It reads "enemies take 5% more damage", but in practice your ATK% rises per sprite. It adds together with Warrior's Soul.

  • Right-side enchantmentsSprite DMG ×2

    Two Sprite DMG 30% beat every Sprite CRIT DMG combination in every bracket tested.

Test conditions

Hero resonance
Alex 7★ · Mymu 7★ · Otta 3★
Sprites
4 Bolt Sprites (changed where a test says so)
Gear · runes
Only the option named in each test; nothing else equipped
Hero reference hit
100.0K (normalised)
Crit rate · crit damage
60% · 275%
Method
Same target, same setup, 5 repeats, average displayed damage

Test 1 · Hero ATK inheritance

ConclusionSprite ATKInherits hero ATK

Adding hero ATK +30% raised the hero's plain hit and the Bolt Sprite's hit by the same ratio (about 15%). Sprites inherit the hero's final ATK as-is and only multiply the bullet ratio.

How I compared:Measured a Bolt Sprite hit and the hero's plain hit together, then raised total ATK% from 100% to 130% and measured again.

Hero plain hitSprite hit
ATK% 100%100.0K50.1K
ATK% 130%114.9K57.6K
Hero plain hit
+14.9%
Sprite hit
+15.0%
Formula

Sprite hit = hero final ATK × bullet ratio (Bolt 50%) → 100.0K × 0.5 ≈ 50K, 114.9K × 0.5 ≈ 57.5K

Test 2 · Sprite DMG%

ConclusionSprite DMG%Adds among sprite options

One Sprite DMG +30% enchantment gave +30%, but the second only +23%. Sprite DMG% adds with itself and multiplies with hero ATK%.

How I compared:Measured a Bolt Sprite hit with 0 → 1 → 2 Sprite DMG enchantments.

Sprite DMG 0%50.1K

×1.00

Sprite DMG +30%65.0K

+29.7%

Sprite DMG +60%79.9K

+22.9%

Formula

× (1 + total Sprite DMG%) → ×1.3 = 65.1K, ×1.6 = 80.2K (the second 30% is worth 1.6 ÷ 1.3 ≈ +23%)

Test 3 · Sprite Frenzy and Sprite Enhance

ConclusionSprite Frenzy · EnhanceSeparate multiplier

Even with Sprite DMG already at +60%, Sprite Frenzy added close to 30%, and Enhance on top brought it near +60%. The two form their own bracket that does not mix with other sprite options.

How I compared:With Sprite DMG +60%, measured a Bolt Sprite hit after picking the in-run ability Sprite Frenzy, then Frenzy + Sprite Enhance.

Sprite DMG +60%79.9K

×1.59

+ Sprite Frenzy104.1K

+30.3%

+ Sprite Frenzy + Sprite Enhance128.3K

+23.2%

On an account past 300% Sprite DMG a single +30% is worth under 10%, but Frenzy and Enhance still add their full 30% each. In a run they come before any Sprite DMG 30% option.

Formula

× (1 + Frenzy 30% + Enhance 30%) → 79.9K × 1.3 ≈ 103.9K, × 1.6 ≈ 127.8K (multiplies with the Sprite DMG% bracket)

Test 4 · Sprite crit and the Assist rune

ConclusionSprite crit0% by default, inherited via Assist rune

Without the Assist rune, sprites never crit once in 200 hits. From legendary+2 they crit at close to 40% of the hero's crit rate, and at mythic the crit hit itself grew much larger.

How I compared:With hero crit rate 60% and crit damage 275%, swapped the Sprite Assist rune none → legendary+2 → mythic and counted crits and the crit hit size over 200 sprite hits.

Crits / 200Crit rateCrit hit
No Assist rune00.0%—
Assist legendary+24723.5%75.2K
Assist mythic4924.5%143.6K

Crit damage inheritance is half of the full crit damage value shown on the stat screen. At legendary+2 the crit hit uses only the base 150% multiplier.

Formula

Sprite crit rate = hero crit rate × 40% (legendary+2) → 24% · sprite crit multiplier = 150% + hero crit damage × 50% (mythic) → 150 + 137.5 = 287.5% → 50.1K × 2.875 ≈ 144K

Test 5 · Assist (synchronized attack)

ConclusionAssistExtra shot per hero shot

With Assist legendary, sprite shots over 20 seconds rose from 160 to about 290. Every time the hero fires, every main sprite fires one extra shot; clones did not join.

How I compared:With 4 Bolt Sprites and the hero firing about 2 shots per second, counted sprite shots over 20 seconds: no Assist rune → Assist legendary → Assist legendary + Sprite's Awe epic (clones).

Shots / 20 sPer second
No Assist rune1608.0
Assist legendary29114.6
Assist legendary + 4 clones29214.6

Raising sprite attack speed itself did not push elemental sprites past roughly 10 shots per second. Beyond that, raising hero attack speed to get more Assist shots is what works.

Formula

Assist shots/s ≈ hero shots/s × 80% × main sprites → 2 × 0.8 × 4 = 6.4/s → about 128 extra in 20 s

Test 6 · What Sprite's Awe legendary really does

ConclusionSprite's Awe legendaryHero ATK%

It reads "enemies take 5% more damage", yet my ATK on the stat screen rose 5% for every sprite added. It shares a bracket with Warrior's Soul, so together they come out slightly below a straight multiply.

How I compared:With Sprite's Awe legendary equipped, raised sprite count 0 → 3 → 6 and read the stat-screen ATK, then compared with Warrior's Soul (ATK +30%) added.

SpritesStat-screen ATK
0 sprites500.0K
3 sprites574.8K
6 sprites649.7K
Stat-screen ATK
Warrior's Soul only530.1K
Warrior's Soul + Awe (6 sprites)680.2K

Because it enters hero ATK%, the hero's plain hit and sprite/plant damage rise together, but damage that does not inherit hero ATK, such as mystling skills, was unaffected.

Formula

At 400% total ATK%: Awe with 6 sprites +30 → 5.3/5.0 = +6.0% · both +60 → 5.6/5.0 = +12.0% (a multiply would give +12.4%)

Test 7 · Right-side enchantments — Sprite DMG vs Sprite CRIT DMG

ConclusionRight-side 2 slotsSprite DMG ×2

Over 20 seconds, two Sprite DMG 30% produced the most damage; one of each came out about 12% lower and two Sprite CRIT DMG about 26% lower. Raising crit rate to 60% did not change the order.

How I compared:With Sprite's Awe mythic + Assist mythic equipped, swapped only the two right-side enchantments and measured total sprite damage over 20 seconds, with Sprite DMG ×2 set to 100%.

Sprite DMG 30% × 2100.0%
Sprite DMG 30% + CRIT DMG 30%87.9%

-12.1%

Sprite CRIT DMG 30% × 274.3%

-25.7%

For crit damage enchantments to win, sprite crit rate must be very high and hero crit damage low. With Assist mythic inheriting half of crit damage, that never happened.

Formula

Value of Sprite DMG +30 = 0.3 ÷ (1 + total Sprite DMG%) · value of CRIT DMG +30 = 0.3 × P ÷ (1 + P × (M − 1)), P = sprite crit rate, M = sprite crit multiplier

Sprite roster observations

  • Bolt Sprite
    Lightning chain on hit
    50%
    0.5s
  • Flame Sprite
    3 s burn damage over time
    40%
    0.5s
  • Ice Spike Sprite
    1.5 s freeze/slow
    50%
    0.5s
  • Venom Sprite
    Poison damage over time
    40%
    0.5s
  • Bomb Sprite
    4-shot arc, explodes on impact. On Assist fires a single 100% bomb
    40%
    1.5s
  • Laser Sprite
    Pierce 10, 0.1 s interval
    50%
    0.1s
  • Sprite King
    Sustained laser, pierce 2, tracking rotation
    60%
    0.1s
Per-shot ratioInterval

Attack interval shortens with sprite attack speed %, but elemental sprites did not get faster than roughly 10 shots per second.

Summary — how one sprite hit is calculated

Putting the seven tests together, one sprite hit multiplies through the stages below. Options within a stage add.

  1. A
    Hero final ATK × bullet ratioMultiplies
    Hero ATK × (1 + hero ATK%) × 40–60%

    Hero ATK%, Warrior's Soul, Rabbit's Foot and Sprite's Awe legendary all add here. (Tests 1 · 6)

  2. B
    Sprite DMG%Adds
    × (1 + total Sprite DMG%)

    Sprite DMG enchantments, Awe mythic 30%, Ravenous Chain, sprite skill stacks, combo talent. (Test 2)

  3. C
    Sprite Frenzy · EnhanceAdds
    × (1 + Frenzy 30% + Enhance 30%)

    A bracket only these two enter. Never diluted however high Sprite DMG% goes. (Test 3)

  4. D
    Target-type damageAdds
    × (1 + boss damage + ground/air)

    Boss damage and ground amplification are copied from the hero to sprites as-is.

  5. E
    Sprite critAdds
    × (1 − P + P × M)

    P = hero crit rate × 40% (Assist legendary+2) + sprite crit rate enchantment; M = 150% + hero crit damage × 50% (Assist mythic) + sprite crit damage enchantment. (Tests 4 · 7)

  6. F
    Damage taken increase · final · reductionMultiplies
    × (1 + damage taken increase) × (1 + Hunt Mark) × final × reduction

    Ring of Agony and Fool debuffs, the Hawk Sprite's Hunt Mark (sprite damage +15%), mystling final damage, opponent reduction.

How to apply this

  • In a run, take Sprite Frenzy and Sprite Enhance before any Sprite DMG 30% option. Sprite DMG% is already high, so one more 30% is worth little.
  • To see sprite crits at all, the Assist rune at legendary+2 is the starting point. Before that, sprites never crit unless you enchant sprite crit rate.
  • Lock the two right-side enchantments to Sprite DMG 30%. Crit damage combinations never overtook it with Assist mythic equipped.
  • Sprite's Awe legendary is hero ATK%. It shares a bracket with Warrior's Soul and Rabbit's Foot, so stacking all three comes out below a straight multiply.
  • Even extreme sprite attack speed stops around 10 shots per second for elemental sprites. Put the spare investment into hero attack speed for more Assist shots.

See also

FAQ

QDo sprites crit with hero crit rate?

Not by default (0%). From Assist legendary+2 they inherit 40% of hero crit rate.

QDo Sprite Frenzy and Enhance stack?

Yes. Together they give sprite final ATK +60%.

QDo clones join Assist attacks?

No. Only main sprites fire extra shots with the hero.

QIs Sprite's Awe legendary an enemy debuff?

No. It raises your ATK% by the number of sprites.

QDo boss damage artifacts apply to sprites?

Yes. Boss damage and ground amplification are copied to sprites.

H

By · Playing since Feb 2025 · 450 days

Every number and recommendation on this page is verified in-game by the author and kept up to date.

Published 2026-09-20Updated 2026-09-20How we verify