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Guild Raid

A guild co-op mode where members relay through a random map. Node layout, boss HP, rewards and the Frenzy Challenge for every difficulty.

Core Rules

Unlock
Guild Lv.3
Raids per Week
3
Daily Attempts
2 per member
Raid Duration
72h
Early Settlement
24h after start
Frenzy Challenge
1 per member

Only the Guild Leader and Vice Leaders can pick a difficulty and start a raid. Attempts are consumed the same way regardless of node type.

Layout & Rewards by Difficulty

Map Layout

Cleared bottom to top with the boss on top. Nodes per row and Elite positions are random each raid.

Stage InfoTotal nodes 8

Normal StageNodes 6
Relay180s
Elite StageNodes 1
Shared HP180sHP ≈11M
Hattergeist
Boss StageNodes 1
Shared HP180sHP ≈28M
Slime King

Total Rewards on Full Clear

Fixed
  • 570
    Diamond
  • 6,000
    Gold
  • 30
    Random Equip Scroll
  • 7
    Ruins Shovel
Elite random pick × 11 of 2
  • Wish Coin
  • or
    2
    Legendary Artifact Shard
Boss random pick1 of 8
  • Random Epic Rune
  • or
    5
    Promised Ruin Shovel

Fixed total plus one random pick per Elite node and one for the boss. Delivered by mail after settlement.

Rewards by Stage

Normal stage (per node)× 6
Fixed
  • 20
    Diamond
  • 1,000
    Gold
  • 5
    Random Equip Scroll
Elite stage (per node)
Fixed
  • 100
    Diamond
  • 2
    Ruins Shovel
Random pick1 of 2
  • Wish Coin
  • or
    2
    Legendary Artifact Shard
Boss stage
Fixed
  • 350
    Diamond
  • 5
    Ruins Shovel
Random pick1 of 8
  • Random Epic Rune
  • or
    5
    Promised Ruin Shovel

Random picks are rolled when the raid opens and differ every round. Each Elite node rolls separately.

Difficulty Comparison

DifficultyNormal · Elite · BossBoss HPTotal Gems
Difficulty I6 · 1 · 1≈28M570
Difficulty II9 · 2 · 1≈243M880
Difficulty III12 · 2 · 1≈1.5B1,000
Difficulty IV14 · 3 · 1≈12B1,250
Difficulty V16 · 4 · 1≈58B1,450

Elite Clear Buffs

Each Elite stage cleared grants one of these 9 buffs to the whole guild for the rest of the raid.

  • Explosion DMG Up
  • Combo DMG Up
  • Main Weapon DMG Up
  • Circle DMG Up
  • Strike DMG Up
  • Meteor DMG Up
  • Elemental DMG Up
  • Sprite DMG Up
  • DMG Up

Random Monster Modifiers

From Difficulty II, nodes roll random monster modifiers. Higher difficulties add more modifiers per node and a bigger pool.

Elite/Boss nodesDiff. II+
  • Fervor
    Monsters' ATK SPD increases!
  • Fog
    Player vision greatly reduced!
  • Reversed Controls
    Player moves in the opposite direction of the joystick!
  • Burden
    Player MOV SPD -30%!
  • Reflect Domain
    Players continuously take damage near bosses!
  • Slow Domain
    Player MOV SPD -50% near bosses!
Normal nodesDiff. IV+
  • Deathrattle
    Monsters release split fireballs on death!
  • Fervor
    Monsters' ATK SPD increases!
  • Shield
    Monsters far from you will gain shields!
  • Fog
    Player vision greatly reduced!
  • Reversed Controls
    Player moves in the opposite direction of the joystick!
  • Burden
    Player MOV SPD -30%!
  • 2x HP
    HP doubled!
  • Multishot
    Monsters fire multiple shots when attacking!
  • Revival
    Monsters revive after death!
Added on Difficulty VDiff. V+
  • Dodge
    Monster Dodge +20%
  • Fire RES
    Monster Fire RES +50%
  • CRIT RES
    Monster CRIT RES +35%

Frenzy Challenge

  • Available only on Difficulty V. The Guild Leader or a Vice Leader opens it after the final boss is defeated.
  • A shared-HP fight for the whole guild. The Frenzy boss has roughly 26T HP.
  • One attempt per member, separate from the 2 daily attempts. It never recovers over time.
  • Only members in the guild when it opens receive an attempt. Anyone who joins later cannot take part.
  • Boss ATK and HP rise sharply and random traps are placed on the map.
  • Cumulative HP loss of 20%, 50% and 100% grants 3,000, 3,000 and 4,000 Enchantment Stones.
Frenzy Stage
Shared HP · 180s · HP ≈26T
RollaViolet CheshireOttaNyanja

Frenzy Progress Rewards

Boss HP -20%
  • 3,000
    Enchantium
Boss HP -50%
  • 3,000
    Enchantium
Boss HP -100%
  • 4,000
    Enchantium

Tips

Leader / Vice Leaders

  • Open a difficulty only when your guild sits at 80% or more of its recommended power. Below that, the boss will not fall within 72h.
  • Once the boss is dead and 24h have passed, settle early and start the next round. Use all 3 weekly raids.
  • Open Frenzy when most members are online. Anyone joining after it opens gets no attempt.

Members

  • Spend your first attempt on an Elite stage. The clear buff applies to the whole guild and eases every later node.
  • Normal stages keep their progress, so a failed run is not wasted. Pick up where the last player left off.
  • You need at least one attempt used to receive settlement rewards. Even on busy days, run once.
  • Against bosses with Slow Domain or Reflect Domain, keep your distance with a ranged build.

Guild Raid Guide

Guild Raid is a co-op mode where guild members relay through a randomly generated map. Clear every node and kill the boss to earn settlement rewards.

Maps contain Normal, Elite and Boss nodes. Normal nodes are solo relay fights, while Elite and Boss nodes use shared HP so several members can attack at once.

Read more

There are five difficulties. Higher tiers add nodes, stronger monsters and better rewards, and from Difficulty II monsters roll random modifiers.

Clearing an Elite grants one of nine combat buffs such as Explosion, Meteor or Elemental damage to the whole guild. That is why Elites go first.

Rewards arrive by mail after settlement. You must have attempted at least once and still be in the guild, so avoid switching guilds mid-round.

FAQ

QWhen does Guild Raid unlock?

At Guild Lv.3. Leaders and Vice Leaders can start up to 3 raids per week.

QHow many attempts per day?

2 per member, consumed the same way on any node type.

QIs progress lost on a failed run?

No. Normal stages keep progress and Elite/Boss HP damage stays.

QWhen are rewards paid?

By mail after settlement. Raids auto-settle after 72h.

QWhat if I switch guilds mid-raid?

You get nothing unless you are in the guild at settlement. Move after it ends.

QWho can join Frenzy Challenge?

Only members in the guild when it opens, one attempt each.

QWhich difficulty should we open?

Use recommended total guild power and pick one you can finish within 72h.