Guild Raid
A guild co-op mode where members relay through a random map. Node layout, boss HP, rewards and the Frenzy Challenge for every difficulty.
Core Rules
- Unlock
- Guild Lv.3
- Raids per Week
- 3
- Daily Attempts
- 2 per member
- Raid Duration
- 72h
- Early Settlement
- 24h after start
- Frenzy Challenge
- 1 per member
Only the Guild Leader and Vice Leaders can pick a difficulty and start a raid. Attempts are consumed the same way regardless of node type.
Layout & Rewards by Difficulty
Map Layout
Cleared bottom to top with the boss on top. Nodes per row and Elite positions are random each raid.
Stage InfoTotal nodes 8
Total Rewards on Full Clear
- Diamond
570
- Gold
6,000
- Random Equip Scroll
30
- Ruins Shovel
7
- Wish Coin


- orLegendary Artifact Shard
2
- Random Epic Rune


- orPromised Ruin Shovel
5
Fixed total plus one random pick per Elite node and one for the boss. Delivered by mail after settlement.
Rewards by Stage
- Normal stage (per node)× 6
- Fixed
- Diamond
20
- Gold
1,000
- Random Equip Scroll
5
- Elite stage (per node)
- Fixed
- Diamond
100
- Ruins Shovel
2
Random pick1 of 2- Wish Coin


- orLegendary Artifact Shard
2
- Boss stage
- Fixed
- Diamond
350
- Ruins Shovel
5
Random pick1 of 8- Random Epic Rune


- orPromised Ruin Shovel
5
Random picks are rolled when the raid opens and differ every round. Each Elite node rolls separately.
Map Layout
Cleared bottom to top with the boss on top. Nodes per row and Elite positions are random each raid.
Stage InfoTotal nodes 12
Total Rewards on Full Clear
- Diamond
880
- Gold
13,500
- Random Equip Scroll
63
- Ruins Shovel
9
- Wish Coin


- orLegendary Artifact Shard
2
- Random Epic Rune


- orPromised Ruin Shovel
5
Fixed total plus one random pick per Elite node and one for the boss. Delivered by mail after settlement.
Rewards by Stage
- Normal stage (per node)× 9
- Fixed
- Diamond
20
- Gold
1,500
- Random Equip Scroll
7
- Elite stage (per node)× 2
- Fixed
- Diamond
150
- Ruins Shovel
2
Random pick1 of 2- Wish Coin


- orLegendary Artifact Shard
2
- Boss stage
- Fixed
- Diamond
400
- Ruins Shovel
5
Random pick1 of 8- Random Epic Rune


- orPromised Ruin Shovel
5
Random picks are rolled when the raid opens and differ every round. Each Elite node rolls separately.
Map Layout
Cleared bottom to top with the boss on top. Nodes per row and Elite positions are random each raid.
Stage InfoTotal nodes 15
Total Rewards on Full Clear
- Diamond
1,000
- Gold
18,000
- Random Equip Scroll
84
- Ruins Shovel
12
- Wish Coin
2
- orLegendary Artifact Shard
2
- Random Epic Rune


- orPromised Ruin Shovel
5
Fixed total plus one random pick per Elite node and one for the boss. Delivered by mail after settlement.
Rewards by Stage
- Normal stage (per node)× 12
- Fixed
- Diamond
25
- Gold
1,500
- Random Equip Scroll
7
- Elite stage (per node)× 2
- Fixed
- Diamond
150
- Ruins Shovel
3
Random pick1 of 2- Wish Coin
2
- orLegendary Artifact Shard
2
- Boss stage
- Fixed
- Diamond
400
- Ruins Shovel
6
Random pick1 of 8- Random Epic Rune


- orPromised Ruin Shovel
5
Random picks are rolled when the raid opens and differ every round. Each Elite node rolls separately.
Map Layout
Cleared bottom to top with the boss on top. Nodes per row and Elite positions are random each raid.
Stage InfoTotal nodes 18
Total Rewards on Full Clear
- Diamond
1,250
- Gold
28,000
- Random Equip Scroll
140
- Ruins Shovel
15
- Wish Coin
2
- orLegendary Artifact Shard
2
- Random Epic Rune


- orPromised Ruin Shovel
5
Fixed total plus one random pick per Elite node and one for the boss. Delivered by mail after settlement.
Rewards by Stage
- Normal stage (per node)× 14
- Fixed
- Diamond
25
- Gold
2,000
- Random Equip Scroll
10
- Elite stage (per node)× 3
- Fixed
- Diamond
150
- Ruins Shovel
3
Random pick1 of 2- Wish Coin
2
- orLegendary Artifact Shard
2
- Boss stage
- Fixed
- Diamond
450
- Ruins Shovel
6
Random pick1 of 8- Random Epic Rune


- orPromised Ruin Shovel
5
Random picks are rolled when the raid opens and differ every round. Each Elite node rolls separately.
Map Layout
Cleared bottom to top with the boss on top. Nodes per row and Elite positions are random each raid.
Stage InfoTotal nodes 21
Total Rewards on Full Clear
- Diamond
1,450
- Gold
40,000
- Random Equip Scroll
192
- Ruins Shovel
19
- Wish Coin
2
- orLegendary Artifact Shard
2
- Random Epic Rune


- orPromised Ruin Shovel
5
Fixed total plus one random pick per Elite node and one for the boss. Delivered by mail after settlement.
Rewards by Stage
- Normal stage (per node)× 16
- Fixed
- Diamond
25
- Gold
2,500
- Random Equip Scroll
12
- Elite stage (per node)× 4
- Fixed
- Diamond
150
- Ruins Shovel
3
Random pick1 of 2- Wish Coin
2
- orLegendary Artifact Shard
2
- Boss stage
- Fixed
- Diamond
450
- Ruins Shovel
7
Random pick1 of 9- Random Epic Rune


- orPromised Ruin Shovel
5
Random picks are rolled when the raid opens and differ every round. Each Elite node rolls separately.
On Difficulty V the boss pool also includes an Epic Blessing rune.
Difficulty Comparison
| Difficulty | Normal · Elite · Boss | Boss HP | Total Gems |
|---|---|---|---|
| Difficulty I | 6 · 1 · 1 | ≈28M | 570 |
| Difficulty II | 9 · 2 · 1 | ≈243M | 880 |
| Difficulty III | 12 · 2 · 1 | ≈1.5B | 1,000 |
| Difficulty IV | 14 · 3 · 1 | ≈12B | 1,250 |
| Difficulty V | 16 · 4 · 1 | ≈58B | 1,450 |
Elite Clear Buffs
Each Elite stage cleared grants one of these 9 buffs to the whole guild for the rest of the raid.
Explosion DMG Up
Combo DMG Up
Main Weapon DMG Up
Circle DMG Up
Strike DMG Up
Meteor DMG Up
Elemental DMG Up
Sprite DMG Up
DMG Up
Random Monster Modifiers
From Difficulty II, nodes roll random monster modifiers. Higher difficulties add more modifiers per node and a bigger pool.
FervorMonsters' ATK SPD increases!
FogPlayer vision greatly reduced!
Reversed ControlsPlayer moves in the opposite direction of the joystick!
BurdenPlayer MOV SPD -30%!
Reflect DomainPlayers continuously take damage near bosses!
Slow DomainPlayer MOV SPD -50% near bosses!
- DeathrattleMonsters release split fireballs on death!
FervorMonsters' ATK SPD increases!
ShieldMonsters far from you will gain shields!
FogPlayer vision greatly reduced!
Reversed ControlsPlayer moves in the opposite direction of the joystick!
BurdenPlayer MOV SPD -30%!
2x HPHP doubled!
MultishotMonsters fire multiple shots when attacking!
RevivalMonsters revive after death!
DodgeMonster Dodge +20%
Fire RESMonster Fire RES +50%
CRIT RESMonster CRIT RES +35%
Frenzy Challenge
- Available only on Difficulty V. The Guild Leader or a Vice Leader opens it after the final boss is defeated.
- A shared-HP fight for the whole guild. The Frenzy boss has roughly 26T HP.
- One attempt per member, separate from the 2 daily attempts. It never recovers over time.
- Only members in the guild when it opens receive an attempt. Anyone who joins later cannot take part.
- Boss ATK and HP rise sharply and random traps are placed on the map.
- Cumulative HP loss of 20%, 50% and 100% grants 3,000, 3,000 and 4,000 Enchantment Stones.
Frenzy Progress Rewards
- Enchantium
3,000
- Enchantium
3,000
- Enchantium
4,000
Tips
Leader / Vice Leaders
- Open a difficulty only when your guild sits at 80% or more of its recommended power. Below that, the boss will not fall within 72h.
- Once the boss is dead and 24h have passed, settle early and start the next round. Use all 3 weekly raids.
- Open Frenzy when most members are online. Anyone joining after it opens gets no attempt.
Members
- Spend your first attempt on an Elite stage. The clear buff applies to the whole guild and eases every later node.
- Normal stages keep their progress, so a failed run is not wasted. Pick up where the last player left off.
- You need at least one attempt used to receive settlement rewards. Even on busy days, run once.
- Against bosses with Slow Domain or Reflect Domain, keep your distance with a ranged build.
Guild Raid Guide
Guild Raid is a co-op mode where guild members relay through a randomly generated map. Clear every node and kill the boss to earn settlement rewards.
Maps contain Normal, Elite and Boss nodes. Normal nodes are solo relay fights, while Elite and Boss nodes use shared HP so several members can attack at once.
Read more
There are five difficulties. Higher tiers add nodes, stronger monsters and better rewards, and from Difficulty II monsters roll random modifiers.
Clearing an Elite grants one of nine combat buffs such as Explosion, Meteor or Elemental damage to the whole guild. That is why Elites go first.
Rewards arrive by mail after settlement. You must have attempted at least once and still be in the guild, so avoid switching guilds mid-round.
FAQ
QWhen does Guild Raid unlock?
At Guild Lv.3. Leaders and Vice Leaders can start up to 3 raids per week.
QHow many attempts per day?
2 per member, consumed the same way on any node type.
QIs progress lost on a failed run?
No. Normal stages keep progress and Elite/Boss HP damage stays.
QWhen are rewards paid?
By mail after settlement. Raids auto-settle after 72h.
QWhat if I switch guilds mid-raid?
You get nothing unless you are in the guild at settlement. Move after it ends.
QWho can join Frenzy Challenge?
Only members in the guild when it opens, one attempt each.
QWhich difficulty should we open?
Use recommended total guild power and pick one you can finish within 72h.